Auto CFGs
1
. These cvars are listed here in order of execution (e.g. demo CFGs are first; weapon CFGs are last).A generic CFG executes first (if it exists), followed by a specific CFG (if it exists). For example, you can specify a "normal" mouse sensitivity for all weapons in /weaponCFGs/generic.cfg
, but use a lower mouse sensitivity just for disruptor in /weaponCFGs/disruptor.cfg
.
Advanced users can use VSTRs instead of CFGs.
Cvar | Description | Generic CFG | Specific CFG | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cvar: cg_demoCFGs New in version 1.11.0! | Description: CFGs dependent on whether a demo is playing. Executes on any map load (not restart). | Generic CFG:
| Specific CFG:
| ||||||||||||
Cvar: cg_gametypeCFGs | Description: Gametype-dependent CFGs. Executes on any map load (not restart). | Generic CFG:
| Specific CFG:
| ||||||||||||
Cvar: cg_mapCFGs | Description: Map-dependent CFGs. Executes on any map load (not restart). Make sure to include | Generic CFG:
| Specific CFG:
| ||||||||||||
Cvar: cg_teamCFGs | Description: Team-dependent CFGs. Executes on any team change. | Generic CFG:
| Specific CFG:
| ||||||||||||
Cvar: cg_objectiveCFGs | Description: Siege objective-dependent CFGs. Executes when joining or an objective is completed. Make sure to include | Generic CFG:
Examples:
| Specific CFG:
Examples:
| ||||||||||||
Cvar: cg_classCFGs | Description: Siege class-dependent CFGs. Executes on respawn, but not on consecutive respawns as the same class. Make sure to include | Generic CFG:
| Specific CFG:
Examples:
| ||||||||||||
Cvar: cg_ctfPosCFGs New in version 1.11.0! | Description: CTF position-dependent CFGs (on supporting servers). Executes when position is set and on map change. | Generic CFG: | Specific CFG:
| ||||||||||||
Cvar: cg_weaponCFGs | Description: Weapon-dependent CFGs. Executes on respawn, when changing weapons, or when entering free spectator camera mode (e.g. on map load, going spec, etc.). | Generic CFG: | Specific CFG:
|