Miscellaneous
Alert (cg_alert
)
Setting | Description | Tags | |
---|---|---|---|
Setting: 0 | Description: Disable. | Tags: | |
Setting: vote | Description: Flash minimized JKA window whenever a vote is called. | Tags: | |
Setting: pm | Description: Flash minimized JKA window whenever you receive a private message. | Tags: | |
Setting: connect | Description: Flash minimized JKA window whenever someone connects. | Tags: | |
Setting: restart | Description: Flash minimized JKA window whenever a map restart occurs. | Tags: | |
Setting: round | Description: Flash minimized JKA window whenever a round ends. | Tags: | |
Setting: players=<number> | Description: Flash minimized JKA window when a certain number of players have joined the server. | Tags: | |
Setting: <word> | Description: Flash minimized JKA window whenever anyone types a certain word in the chat. | Tags: | |
Setting: <'phrase surrounded by single quotes'> | Description: Flash minimized JKA window anyone types a certain phrase in the chat. | Tags: | |
Setting: vote pm players=4 | Description: Example setting. Minimized JKA window will be flashed whenever a vote is called, whenever a private message is received, or when 4 players are on the server. | Tags: |
Allow Minimize (cl_allowMinimize
)
Setting | Description | Tags | |
---|---|---|---|
Setting: 0 | Description: Disable. | Tags: | |
Setting: 1 | Description: On vanilla executable, force JKA to minimize whenever it loses focus + automatically change screen resolution. | Tags: | |
Setting: 2 | Description: On vanilla executable, force JKA to minimize whenever it loses focus. |
Auto Click (cg_autoClick
)
Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Disable. | Tags: |
Setting: 1 | Description: Automatically click to respawn when dead. |
Automatic Downloading (cg_autoDL
)
Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Disable. | Tags: |
Setting: 1 | Description: Automatically download missing maps over HTTP(S) connection (requires compatible server). | Tags: |
Auto Download Fake Map (cg_fakeMap
)
Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Disable. | Tags: |
Setting: <map name> | Description: If you don't have a map and autoDL fails (due to no autoDL server or map missing from the autoDL server), you can specify a map to load instead of the real map. It will probably look buggy, but you will at least be able to connect to the server (and thereby vote for a new map, etc). For best results, choose a map similar to the real map (e.g. choose a CTF map for CTF). |
Chat URLs (cg_chatURLs
)
Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Disable detection of URLs in chat. | Tags: |
Setting: 1 | Description: After someone writes a URL in chat, it is assigned an ID number. You can then use open <id> to open the URL in your default browser, or copy <id> to copy it to the clipboard (you may optionally leave out <id> to simply open/copy the last detected URL). | Tags: |
Console Font (cl_consoleFont
)
Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Default/base JKA console text font. | Tags: |
Setting: 1 | Description: Alternate console text font. |
Console Font Size (cl_consoleFontSize
)
Setting | Description | Tags |
---|---|---|
Setting: 8 | Description: Default/base JKA font size for console text. | Tags: |
Console Height (cl_consoleHeight
)
Setting | Description | Tags |
---|---|---|
Setting: 0.5 | Description: The console occupies 50% of the screen. | Tags: |
Setting: 1.0 | Description: The console occupies 100% of the screen. | Tags: |
Console Opacity (cl_consoleOpacity
)
Setting | Description | Tags |
---|---|---|
Setting: 1 | Description: 100% opacity for the console background image. | Tags: |
Setting: 0.5 | Description: More transparent setting. | Tags: |
Setting: 0 | Description: Do not display console background image. |
Disable Saber Moves (cg_disableMoves
)
Setting | Description | Tags |
---|---|---|
Setting: -1 | Description: Disable all. | |
Setting: 0 | Description: Enable all. | Tags: |
Setting: 1 | Description: Disable butterfly on supporting servers. | Tags: |
Setting: 2 | Description: Disable back stab, roll stab, and ground stab on supporting servers. | Tags: |
Setting: 4 | Description: Disable yellow jump attack, red jump attack, and staff backflip on supporting servers. | Tags: |
Setting: 8 | Description: Disable lunge on supporting servers. | Tags: |
Setting: 16 | Description: Disable cartwheel on supporting servers. | Tags: |
Setting: 32 | Description: Disable kata on supporting servers. | Tags: |
Setting: 64 | Description: Disable kick on supporting servers. | Tags: |
Discord Integration (cl_discord
)
Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Disable. | |
Setting: 1 | Description: Enable Discord integration; your current server info will be displayed in your Discord status (only if you have game activity enabled in Discord). | Tags: |
Disruptor Tweaks (cg_disruptor
)
Setting | Description | Tags |
---|---|---|
Setting: mainTime=<time in milliseconds> | Description: Lifetime of primary fire shots. Defaults to 150 if unspecified. | Tags: |
Setting: altTime=<time in milliseconds> | Description: Lifetime of alternate fire shots. Defaults to 175 if unspecified. | Tags: |
Setting: mainSize=<size> | Description: Size of primary fire shots. Uses base tapering from 6 to 0 if unspecified; set to something else for constant size. | Tags: |
Setting: altSize=<size> | Description: Size of alternate fire shots. Uses base tapering from 6 to 0 if unspecified; set to something else for constant size. | Tags: |
Setting: mainTime=150 altTime=175 | Description: Default setting. | Tags: |
Dropped Flags (cg_droppedFlags
)
Setting | Description | Tags | ||||||
---|---|---|---|---|---|---|---|---|
Setting: 0 | Description: Dropped flags use default/base JKA style:
| Tags: | ||||||
Setting: 1 | Description: Force dropped flags to use upright style. | |||||||
Setting: 2 | Description: Force dropped flags to use resting-on-ground style. | |||||||
Setting: 3 | Description: Force dropped flags to use simple style. |
Dropped Weapons (cg_droppedWeapons
)
Setting | Description | Tags | ||||||
---|---|---|---|---|---|---|---|---|
Setting: 0 | Description: Dropped weapons use default/base JKA style:
| Tags: | ||||||
Setting: 1 | Description: Force dropped weapons to use floating style. | |||||||
Setting: 2 | Description: Force dropped weapons to use resting-on-ground style. | |||||||
Setting: 3 | Description: Force dropped weapons to use simple style. |
Fast Sky Color (r_fastSkyColor
)
Setting | Description | Tags |
---|---|---|
Setting: <color> | Description: The color of the sky that is rendered if you use the base JKA Fast Sky cvar (r_fastSky ). For <color> , use any color name or hex code, e.g. purple or #ff00ff . | |
Setting: black | Description: Default setting. | Tags: |
Force Game (fs_forceGame
)
Setting | Description | Tags |
---|---|---|
Setting: 0 or "" | Description: Disable. Allows servers to freely change your fs_game setting. | Tags: |
Setting: [mod name] | Description: Force the fs_game cvar to [mod name] . Annoying servers will be prevented from changing your game mod directory. Use base to force it to an empty "" value (for base directory). |
Force Models (cg_forceModel
)
nm_cacheSkin
) to force your desired models to be loaded into memory.Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Disable. | Tags: |
Setting: ally=<model> | Description: Force allies to use <model> player model in non-Siege gametypes. You can optionally specify multiple models, separated by commas, to force allies to use a pool of models. | Tags: |
Setting: enemy=<model> | Description: Force enemies to use <model> player model in non-Siege gametypes. You can optionally specify multiple models, separated by commas, to force enemies to use a pool of models. | Tags: |
Setting: allybase=<model> | Description: In CTF on supporting servers, force allied base players to use <model> player model. You can optionally specify multiple models, separated by commas, to use a pool of models. | Tags: |
Setting: allychase=<model> | Description: In CTF on supporting servers, force allied chase players to use <model> player model. You can optionally specify multiple models, separated by commas, to use a pool of models. | Tags: |
Setting: allyoffense=<model> | Description: In CTF on supporting servers, force allied offense players to use <model> player model. You can optionally specify multiple models, separated by commas, to use a pool of models. | Tags: |
Setting: enemybase=<model> | Description: In CTF on supporting servers, force enemy base players to use <model> player model. You can optionally specify multiple models, separated by commas, to use a pool of models. | Tags: |
Setting: enemychase=<model> | Description: In CTF on supporting servers, force enemy chase players to use <model> player model. You can optionally specify multiple models, separated by commas, to use a pool of models. | Tags: |
Setting: enemyoffense=<model> | Description: In CTF on supporting servers, force enemy offense players to use <model> player model. You can optionally specify multiple models, separated by commas, to use a pool of models. | Tags: |
Setting: ally=rebel enemy=reelo | Description: Example showing all allies forced to Rebel, and all enemies forced to Reelo. | Tags: |
Setting: ally=rebel,rebel_pilot,kyle,jan enemy=stormtrooper,imperial,desann,tavion | Description: Example showing allies forced to a pool of Rebel/Rebel_Pilot/Kyle/Jan, and enemies forced to a pool of Stormtrooper/Imperial/Desann/Tavion. | Tags: |
Force Siege Models (cg_forceSiegeModel
)
Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Disable. | Tags: |
Setting: 1 | Description: In Siege, force red team to use player models from cg_forceSiegeModelsTeam1 , and force blue team to use player models from cg_forceSiegeModelsTeam2 . | |
Setting: 2 | Description: In Siege, force allied team to use player models from cg_forceSiegeModelsTeam1 , and force enemy team to use player models from cg_forceSiegeModelsTeam2 . |
Force Siege Models for Red Team or Allies (cg_forceSiegeModelTeam1
)
Force Siege Models for Blue Team or Enemies (cg_forceSiegeModelTeam2
)
See section above on cg_forceSiegeModel
for more information on these cvars.
nm_cacheSkin
) to force your desired models to be loaded into memory.Setting | Description | Tags |
---|---|---|
Setting: a=<model> | Description: In Siege, force assault class to use <model> player model. | Tags: |
Setting: h=<model> | Description: In Siege, force heavy weapons class to use <model> player model. | Tags: |
Setting: d=<model> | Description: In Siege, force demo class to use <model> player model. | Tags: |
Setting: t=<model> | Description: In Siege, force tech class to use <model> player model. | Tags: |
Setting: j=<model> | Description: In Siege, force jedi class to use <model> player model. | Tags: |
Setting: s=<model> | Description: In Siege, force scout class to use <model> player model. | Tags: |
Setting: a=snowtrooper | Description: Default setting for (These are the red team player models from | Tags: |
Setting: a=rebel | Description: Default setting for (These are the blue team player models from | Tags: |
FPS Saver (cl_fpsSaver
)
Setting | Description | Tags |
---|---|---|
Setting: -1 | Description: Enable all options. | |
Setting: 0 | Description: Disable. | Tags: |
Setting: 1 | Description: Improve FPS by reducing amount of particle effects (e.g. spawn 1 smoke particle instead of 50). | Tags: |
Setting: 2 | Description: Improve FPS by reducing frequency of spammy effects (saber sparks, rocket smoke trails, etc.). | Tags: |
Setting: 4 | Description: Improve FPS by removing decorative map effects (flames, etc.). This can significantly improve FPS on maps with many decorative effects, such as ctf_dantooine. | Tags: |
Fullbright Models (cg_fullbrightModels
)
For Siege gametype, see cg_fullbrightSiegeModels
.
Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Disable. | Tags: |
Setting: 1 | Description: Force all player models except yourself to white full brightness. | |
Setting: 2 | Description: Force allied player models to lime full brightness. Force enemy player models to red full brightness. Force all others except yourself to white full brightness. | |
Setting: 3 | Description: Force allied player models to super lime full brightness. Force enemy player models to super red full brightness. Force all others except yourself to super white full brightness. | |
Setting: 4 | Description: Force red team player models to red full brightness. Force blue team player models to blue full brightness. Force all others except yourself to super white full brightness. | |
Setting: 5 | Description: Force red team player models to super red full brightness. Force blue team player models to super blue full brightness. Force all others except yourself to super white full brightness. | |
Setting: ally=<color> | Description: Force allied player models to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white .You can specify multiple colors, separated by commas. | Tags: |
Setting: enemy=<color> | Description: Force enemy player models to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white .You can specify multiple colors, separated by commas. | Tags: |
Setting: red=<color> | Description: Force red team player models to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white .You can specify multiple colors, separated by commas. | Tags: |
Setting: blue=<color> | Description: Force blue team player models to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white .You can specify multiple colors, separated by commas. | Tags: |
Setting: self=<color> | Description: Force your own player model to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: free=<color> | Description: Force all other player models to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: allybase=<color> | Description: In CTF on supporting servers, force allied base player models to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: allychase=<color> | Description: In CTF on supporting servers, force allied chase player models to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: allyoffense=<color> | Description: In CTF on supporting servers, force allied offense player models to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: enemybase=<color> | Description: In CTF on supporting servers, force enemy base player models to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: enemychase=<color> | Description: In CTF on supporting servers, force enemy chase player models to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: enemyoffense=<color> | Description: In CTF on supporting servers, force enemy offense player models to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: ally=cyan enemy=!magenta self free | Description: Example: cyan allies, super magenta enemies, white self and others. | Tags: |
Fullbright Siege Models (cg_fullbrightSiegeModels
)
Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Disable. | Tags: |
Setting: 1 | Description: In Siege, use your cg_fullbrightModels setting (disregard cg_fullbrightSiegeModelsTeam1 and cg_fullbrightSiegeModelsTeam2 ). | |
Setting: 2 | Description: In Siege, force red team to the fullbright settings specified in cg_fullbrightSiegeModelsTeam1 , and force blue team to the fullbright settings specified in cg_fullbrightSiegeModelsTeam2 . | |
Setting: 3 | Description: In Siege, force red team to the fullbright settings specified in cg_fullbrightSiegeModelsTeam1 , and force blue team to the fullbright settings specified in cg_fullbrightSiegeModelsTeam2 .Includes yourself. | |
Setting: 4 | Description: In Siege, force allied team to the fullbright settings specified in cg_fullbrightSiegeModelsTeam1 , and force enemy team to the fullbright settings specified in cg_fullbrightSiegeModelsTeam2 . | |
Setting: 5 | Description: In Siege, force allied team to the fullbright settings specified in cg_fullbrightSiegeModelsTeam1 , and force enemy team to the fullbright settings specified in cg_fullbrightSiegeModelsTeam2 .Includes yourself. |
Fullbright Siege Models for Red Team or Allies (cg_fullbrightSiegeModelsTeam1
)
Fullbright Siege Models for Blue Team or Enemies (cg_fullbrightSiegeModelsTeam2
)
See section above on cg_fullbrightSiegeModels
for more information on these cvars.
Setting | Description | Tags |
---|---|---|
Setting: a=<color> | Description: Force assault class to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: h=<color> | Description: Force heavy weapons class to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: d=<color> | Description: Force demolitions class to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: t=<color> | Description: Force tech class to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: s=<color> | Description: Force scout class to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: j=<color> | Description: Force jedi class to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Fullbright Items (cg_fullbrightItems
)
Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Disable. | Tags: |
Setting: 1 | Description: Force all item models to white full brightness. | |
Setting: health=<color> | Description: Force health to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: armor=<color> | Description: Force armor to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: ammo=<color> | Description: Force all ammo to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: blasterammo=<color> | Description: Force blaster ammo to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: powercellammo=<color> | Description: Force power cell ammo to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: boltammo=<color> | Description: Force metallic bolt ammo to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: rocketammo=<color> | Description: Force rocket ammo to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: powerup=<color> | Description: Force powerups (boon, etc.) to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: holdable=<color> | Description: Force holdable items (sentry, etc.) to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: flag=<color> | Description: Force all CTF flags to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: allyflag=<color> | Description: Force allied CTF flags to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: enemyflag=<color> | Description: Force enemy CTF flags to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: redflag=<color> | Description: Force red team CTF flags to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: blueflag=<color> | Description: Force blue team CTF flags to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: ammo health=red armor=lime enemyflag=!magenta | Description: Example: white ammo, red health, lime armor, and super magenta enemy flags. | Tags: |
Fullbright Weapons (cg_fullbrightWeapons
)
Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Disable. | Tags: |
Setting: 1 | Description: Force all weapon models to white full brightness. | |
Setting: saber=<color> | Description: Force saber hilts to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: pistol=<color> | Description: Force pistol to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: blaster=<color> | Description: Force blaster to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: disruptor=<color> | Description: Force disruptor to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: bowcaster=<color> | Description: Force bowcaster to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: repeater=<color> | Description: Force repeater to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: demp=<color> | Description: Force demp to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: golan=<color> | Description: Force golan to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: rocket=<color> | Description: Force rocket launcher to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: concussion=<color> | Description: Force concussion rifle to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: thermal=<color> | Description: Force thermal to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: mine=<color> | Description: Force mines to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: detpack=<color> | Description: Force detpacks to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: stunbaton=<color> | Description: Force stun baton to <color> full brightness.Use any color name or hex code, e.g. purple or #ff00ff .If the color begins with with ! , it will be super colored, e.g. use !red for super red.You can omit the color argument for white . | Tags: |
Setting: repeater golan=orange mine=!yellow detpack=!yellow | Description: Example: white repeater, orange golan, and super yellow mines and detpacks. | Tags: |
Invalid Player Models (cg_invalidPlayerModels
)
Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Disable. Invalid/troll player models will be filtered to kyle . | Tags: |
Setting: 1 | Description: Enable invalid/troll player models, such as rancor or colorless Hoth Jaden skins in team gametypes. | Tags: |
Language Fixes (cg_languageFix
)
Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Disable. | Tags: |
Setting: hu | Description: Uses a custom font to replace õ and û with the Hungarian letters ő and ű. |
Log Chat (cg_logChat
)
Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Disable. | Tags: |
Setting: 1 | Description: Log chat messages to a file in your /base/chatlogs/ folder. Writes the log file periodically to save performance. | Tags: |
Setting: 2 | Description: Writes log file in real-time (worse performance). |
Low Ammo Switch (cg_lowAmmoSwitch
)
Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Disable. | |
Setting: 1 | Description: Enable. | Tags: |
Pure Bypass (fs_pureBypass
)
Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Disable. | Tags: |
Setting: 1 | Description: Allow playing on "pure" servers in an "impure" manner (using any and all files/mods you have installed). | Tags: |
Setting: 2 | Description: Allow playing on "pure" servers in a "pure" manner (only using base JKA files). |
Raw Mouse (in_raw
)
Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Disable. Allows mouse to be modified by OS-level mouse acceleration, etc. | Tags: |
Setting: 1 | Description: Enable raw mouse input. | Tags: |
Rewards (cg_drawRewards
)
Setting | Description | Tags | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Setting: 0 | Description: Disable. | Tags: | ||||||||||||||||||
Setting: 1 | Description: Enable rewards (defaults to Jedi Knight-style graphics and Quake Live sounds). | |||||||||||||||||||
Setting: <mod name> | Description: Use rewards sounds and graphics with this mod name. Sound/graphic mods included with Newmod:
| |||||||||||||||||||
Setting: sound=<mod name> | Description: Use rewards sounds with this mod name. | Tags: | ||||||||||||||||||
Setting: gfx=<mod name> | Description: Use ewards graphics with this mod name. | Tags: | ||||||||||||||||||
Setting: disable=<bitflags> | Description: Disable some particular rewards using bitflags:
| Tags: |
Sense Corpses (cg_senseCorpses
)
Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Only detect living players with force sense. | |
Setting: 1 | Description: Allow force sense to detect corpses of players who have not yet respawned. | Tags: |
Shift Toggle Console (cl_shiftToggleConsole
)
Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Do not require holding Shift to open or close the console. | |
Setting: 1 | Description: Require holding Shift to open the console, but not to close it. Also allows pressing the console key without holding Shift to work outside of the console (e.g. for binds or chat), such as ` on English keyboard or ' on Brazillian keyboard. | Tags: |
Setting: 2 | Description: Require holding Shift to open or close the console. Recommended for keyboard layouts where you may want to enter <the character that would normally close the console> into the console, such as ^ on German keyboard. Also allows pressing the console key without holding Shift to work outside of the console (e.g. for binds or chat), such as ` on English keyboard or ' on Brazillian keyboard. |
Siege Team Skins (cg_siegeTeamSkins
)
Setting | Description | Tags |
---|---|---|
Setting: -1 | Description: Enable all options. | |
Setting: 0 | Description: Disable. | Tags: |
Setting: 1 | Description: In Siege, force red/blue player skins. | Tags: |
Setting: 2 | Description: In Siege, force red/blue saber colors. | Tags: |
Simple Items (cg_simpleItems
)
Setting | Description | Tags |
---|---|---|
Setting: -1 | Description: Enable all options. | |
Setting: 0 | Description: Disable. | Tags: |
Setting: 1 | Description: Weapons use icons instead of 3D models. | Tags: |
Setting: 2 | Description: Ammo uses icons instead of 3D models. | Tags: |
Setting: 4 | Description: Health/armor/items use icons instead of 3D models. | Tags: |
Setting: 8 | Description: Powerups(boon, etc) use icons instead of 3D models. | Tags: |
Setting: 16 | Description: Flags use icons instead of 3D models. | Tags: |
Sky Portals (cg_skyPortals
)
Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Disable rendering of sky portals (distant mountains/buildings, etc.). May improve FPS on some maps. | |
Setting: 1 | Description: Enable rendering of sky portals (distant mountains/buildings, etc.). | Tags: |
Smooth Movement (cg_smoothMovement
)
Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Disable. | Tags: |
Setting: 1 | Description: Movement in third-person view is smoother and less jerky, particularly at high speeds or when falling. May have poor performance on some computers, particularly at very high framerates. You may wish to test to see if it works for you. |
Spawn Bubbles (cg_drawSpawnBubbles
)
Setting | Description | Tags |
---|---|---|
Setting: -1 | Description: Enable all options. | Tags: |
Setting: 0 | Description: Disable. | |
Setting: 1 | Description: Show green invulnerability bubble when you spawn. | Tags: |
Setting: 2 | Description: Show green invulnerability bubble when other players spawn. | Tags: |
Spectator Info (cg_drawSpecInfo
)
Setting | Description | Tags |
---|---|---|
Setting: -1 | Description: Enable all options. | |
Setting: 0 | Description: Disable. | Tags: |
Setting: 1 | Description: Displays players' names floating above their heads. Enabling spectator wallhack (via force_seeing bind or cg_specWallhack) allows spec info to be shown for non-visible players, as well. | Tags: |
Setting: 2 | Description: On supporting server mods, display bars representing players' health, armor, and force over their heads. Enabling spectator wallhack (via force_seeing bind or cg_specWallhack) allows spec info to be shown for non-visible players, as well. | Tags: |
Spectator Wallhack (cg_specWallhack
)
Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Disable. Note that you can still toggle spectator wallhack by pressing your force_seeing bind. | Tags: |
Setting: 1 | Description: See other players through walls as a spectator. |
Steam Integration (cl_steam
)
Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Disable. | Tags: |
Setting: 1 | Description: Enable Steam integration; starting NewJK directly will enable the Steam overlay. |
Third-Person Alpha (cg_thirdPersonAlpha
)
Third-Person Flag Alpha (cg_thirdPersonFlagAlpha
)
Setting | Description | Tags |
---|---|---|
Setting: 1 | Description: 100% opacity for your player/flag in third-person view. | Tags: |
Setting: 0.25 | Description: More transparent setting. | Tags: |
Setting: -0.25 | Description: If you use a negative value, models will not be transparent while you are following from spec. For example, with -0.25 setting, you will see 0.25 alpha while ingame, but 1 alpha while following someone from spec. | Tags: |
Tint Alpha (cg_tintAlpha
)
Setting | Description | Tags |
---|---|---|
Setting: 1 | Description: Base transparency for screen tints in first-person view (e.g. blue overlay while using absorb). | Tags: |
Setting: 0.25 | Description: More transparent setting, so your view isn't obscured. | Tags: |
Translate To (cg_translateTo
)
Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Do not translate any chat messages. | Tags: |
Setting: <language> | Description: Your own native/preferred language for translations with the Player Tracker command (nm_playerTracker ). Supported languages: Afrikkans, Albanian, Basque, Catalan, Cebuano, Corsican, Croatian, Czech, Danish, Dutch, English, Esperanto, Finnish, French, Frisian, Galician, German, Greek, Haitian Creole, Hausa, Hmong, Hungarian, Indonesian, Irish, Italian, Javanese, Latin, Latvian, Lithuanian, Luxembourgish, Malagasy, Malay, Maori, Norwegian, Polish, Portuguese, Romanian, Russian, Samoan, Scots Gaelic, Sesotho, Shona, Slovak, Slovenian, Somali, Spanish, Sudanese, Swahili, Swedish, Tagalog, Turkish, Uzbek, Welsh, Xhosa, Zulu. | |
Setting: english | Description: Default setting. | Tags: |
Unlagged (cg_unlagged
)
Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Disable. | Tags: |
Setting: 1 | Description: Enable "unlagged" lag compensation on compatible (base_enhanced) servers. Note that it is not recommended to use Time Nudge (cl_timeNudge ) at the same time as this setting. | |
Setting: 2 | Description: Enable "unlagged" lag compensation on compatible (base_enhanced) servers, and automatically disable time nudge while using disruptor or concussion rifle. | |
Setting: 3 | Description: Enable "unlagged" lag compensation on compatible (base_enhanced) servers, and automatically disable time nudge while using disruptor. |
Weather (cg_weather
)
Setting | Description | Tags |
---|---|---|
Setting: 0 | Description: Disable. | |
Setting: 1 | Description: Enable weather effects, such as fog, rain, snow, etc. | Tags: |