Alert (cg_alert)

SettingDescriptionTags
Setting: 0Description: Disable.Tags:
Setting: voteDescription: Flash minimized JKA window whenever a vote is called.Tags:
Setting: pmDescription: Flash minimized JKA window whenever you receive a private message.Tags:
Setting: connectDescription: Flash minimized JKA window whenever someone connects.Tags:
Setting: restartDescription: Flash minimized JKA window whenever a map restart occurs.Tags:
Setting: roundDescription: Flash minimized JKA window whenever a round ends.Tags:
Setting: players=​[number]Description: Flash minimized JKA window when a certain number of players have joined the server.Tags:
Setting: [word]Description: Flash minimized JKA window whenever anyone types a certain word in the chat.Tags:
Setting: ['phrase surrounded by single quotes']Description: Flash minimized JKA window anyone types a certain phrase in the chat.Tags:
Setting: vote pm players=4Description: Example setting. Minimized JKA window will be flashed whenever a vote is called, whenever a private message is received, or when 4 players are on the server.Tags:

Allow Minimize (cl_allowMinimize)

SettingDescriptionTags
Setting: 0Description: Disable.Tags:
Setting: 1Description: On vanilla executable, force JKA to minimize whenever it loses focus + automatically change screen resolution.Tags:
Setting: 2Description: On vanilla executable, force JKA to minimize whenever it loses focus.

Automatic Downloading (cg_autoDL)

SettingDescriptionTags
Setting: 0Description: Disable.Tags:
Setting: 1Description: Automatically download missing maps over HTTP(S) connection (requires compatible server).Tags:

Auto Download Fake Map (cg_fakeMap)

SettingDescriptionTags
Setting: 0Description: Disable.Tags:
Setting: [map name]Description: If you don't have a map and autoDL fails (due to no autoDL server or map missing from the autoDL server), you can specify a map to load instead of the real map. It will probably look buggy, but you will at least be able to connect to the server (and thereby vote for a new map, etc). For best results, choose a map similar to the real map (e.g. choose a CTF map for CTF).

Chat URLs (cg_chatURLs)

SettingDescriptionTags
Setting: 0Description: Disable detection of URLs in chat.Tags:
Setting: 1Description: After someone writes a URL in chat, it is assigned an ID number. You can then use open [id] to open the URL in your default browser, or copy [id] to copy it to the clipboard (you may optionally leave out [id] to simply open/copy the last detected URL).Tags:

Console Opacity (cl_consoleOpacity)

SettingDescriptionTags
Setting: 1Description: 100% opacity for the console background image.Tags:
Setting: 0.5Description: More transparent setting.Tags:
Setting: 0Description: Do not display console background image.

Disruptor Tweaks (cg_disruptor)

SettingDescriptionTags
Setting: mainTime=​[time in milliseconds]Description: Lifetime of primary fire shots. Defaults to 150 if unspecified.Tags:
Setting: altTime=​[time in milliseconds]Description: Lifetime of alternate fire shots. Defaults to 175 if unspecified.Tags:
Setting: mainSize=​[size]Description: Size of primary fire shots. Uses base tapering from 6 to 0 if unspecified; set to something else for constant size.Tags:
Setting: altSize=​[size]Description: Size of alternate fire shots. Uses base tapering from 6 to 0 if unspecified; set to something else for constant size.Tags:
Setting: mainTime=​150 altTime=​175Description: Default setting.Tags:

Force Models (cg_forceModel)

SettingDescriptionTags
Setting: 0Description: Disable.Tags:
Setting: ally=​[model]Description: Force allies to use [model] player model in non-Siege gametypes. You can optionally specify multiple models, separated by commas, to force allies to use a pool of models.Tags:
Setting: enemy=​[model]Description: Force enemies to use [model] player model in non-Siege gametypes. You can optionally specify multiple models, separated by commas, to force enemies to use a pool of models.Tags:
Setting: ally=rebel enemy=reeloDescription: Example showing all allies forced to Rebel, and all enemies forced to Reelo.Tags:
Setting: ally=​rebel​,rebel_pilot​,kyle​,jan enemy=​stormtrooper​,imperial​,desann​,tavionDescription: Example showing allies forced to a pool of Rebel​/Rebel_Pilot​/Kyle​/Jan, and enemies forced to a pool of Stormtrooper​/Imperial​/Desann​/Tavion.Tags:

Force Siege Models (cg_forceSiegeModel)

SettingDescriptionTags
Setting: 0Description: Disable.Tags:
Setting: 1Description: In Siege, force red team to use player models from cg_forceSiegeModelsTeam1, and force blue team to use player models from cg_forceSiegeModelsTeam2.
Setting: 2Description: In Siege, force allied team to use player models from cg_forceSiegeModelsTeam1, and force enemy team to use player models from cg_forceSiegeModelsTeam2.

Force Siege Models for Red Team or Allies (cg_forceSiegeModelTeam1)

Force Siege Models for Blue Team or Enemies (cg_forceSiegeModelTeam2)

SettingDescriptionTags
Setting: a=​[model]Description: In Siege, force assault class to use [model] player model.Tags:
Setting: h=​[model]Description: In Siege, force heavy weapons class to use [model] player model.Tags:
Setting: d=​[model]Description: In Siege, force demo class to use [model] player model.Tags:
Setting: t=​[model]Description: In Siege, force tech class to use [model] player model.Tags:
Setting: j=​[model]Description: In Siege, force jedi class to use [model] player model.Tags:
Setting: s=​[model]Description: In Siege, force scout class to use [model] player model.Tags:
Setting: a=​snowtrooper
h=​stormtrooper​/officer
d=​rax​_joris
t=​imperial​_worker
s=​saboteur
j=​reborn​/boss

Description: Default setting for cg_forceSiegeModelTeam1.

(These are the red team player models from mp/siege_hoth.)

Tags:
Setting: a=​rebel
h=​chewbacca
d=​bespin​_cop
t=​jan​/siege
s=​lando
j=​jedi_kdm​/siege

Description: Default setting for cg_forceSiegeModelTeam2.

(These are the blue team player models from mp/siege_hoth.)

Tags:

FPS Saver (cl_fpsSaver)

SettingDescriptionTags
Setting: -1Description: Enable all options.
Setting: 0Description: Disable.Tags:
Setting: 1Description: Improve FPS by reducing particle effects.Tags:
Setting: 2Description: Improve FPS by reducing frequency of saber sparks/blood.Tags:

Invalid Player Models (cg_invalidPlayerModels)

SettingDescriptionTags
Setting: 0Description: Disable. Invalid/troll player models will be filtered to kyle.Tags:
Setting: 1Description: Enable invalid/troll player models, such as rancor or colorless Hoth Jaden skins in team gametypes.Tags:

Log Chat (cg_logChat)

SettingDescriptionTags
Setting: 0Description: Disable.Tags:
Setting: 1Description: Log chat messages to a file in your /base​/chatlogs/ folder. Writes the log file periodically to save performance.Tags:
Setting: 2Description: Writes log file in real-time (worse performance).

Raw Mouse (in_raw)

SettingDescriptionTags
Setting: 0Description: Disable. Allows mouse to be modified by OS-level mouse acceleration, etc.Tags:
Setting: 1Description: Enable.Tags:

Rewards (cg_drawRewards)

SettingDescriptionTags
Setting: 0Description: Disable.Tags:
Setting: 1Description: Enable rewards (defaults to Jedi Knight-style graphics and Quake Live sounds).
Setting: [mod name]Description:

Use rewards sounds and graphics with this mod name.

Sound/graphic mods included with Newmod:

Mod NameDescription
Mod Name: jkDescription: Jedi Knight-style sounds and graphics. Made by Ent.
Mod Name: qlDescription: Quake Live sounds and graphics.
Setting: sound=​[mod name]Description: Use rewards sounds with this mod name.Tags:
Setting: gfx=​[mod name]Description: Use ewards graphics with this mod name.Tags:
Setting: disable=​[bitflags]Description: Disable some particular rewards using bitflags:
BitflagDescription
Bitflag: 1Description: Disable "impressive" reward.
Bitflag: 2Description: Disable "excellent" reward.
Bitflag: 4Description: Disable "humiliation" reward.
Bitflag: 8Description: Disable "denied" reward.
Bitflag: 16Description: Disable "defense" reward.
Bitflag: 32Description: Disable "assist" reward.
Bitflag: 64Description: Disable "capture" reward.
Bitflag: 128Description: Disable "holy shit" reward.
Tags:

Sense Corpses (cg_senseCorpses)

SettingDescriptionTags
Setting: 0Description: Only detect living players with force sense.
Setting: 1Description: Allow force sense to detect corpses of players who have not yet respawned.Tags:

Shift Toggle Console (cl_shiftToggleConsole)

SettingDescriptionTags
Setting: 0Description: Do not require holding Shift to open or close the console.
Setting: 1Description:

Require holding Shift to open the console, but not to close it.

Also allows pressing the console key without holding Shift to work outside of the console (e.g. for binds or chat), such as ` on English keyboard or ' on Brazillian keyboard.
Tags:
Setting: 2Description:

Require holding Shift to open or close the console.

Recommended for keyboard layouts where you may want to enter <the character that would normally close the console> into the console, such as ^ on German keyboard.

Also allows pressing the console key without holding Shift to work outside of the console (e.g. for binds or chat), such as ` on English keyboard or ' on Brazillian keyboard.

Siege Team Skins (cg_siegeTeamSkins)

SettingDescriptionTags
Setting: -1Description: Enable all options.
Setting: 0Description: Disable.Tags:
Setting: 1Description: In Siege, force red/blue player skins.Tags:
Setting: 2Description: In Siege, force red/blue saber colors.Tags:

Simple Items (cg_simpleItems)

SettingDescriptionTags
Setting: -1Description: Enable all options.
Setting: 0Description: Disable.Tags:
Setting: 1Description: Weapons use icons instead of 3D models.Tags:
Setting: 2Description: Ammo uses icons instead of 3D models.Tags:
Setting: 4Description: Health/armor/items use icons instead of 3D models.Tags:
Setting: 8Description: Powerups(boon, etc) use icons instead of 3D models.Tags:
Setting: 16Description: Flags use icons instead of 3D models.Tags:

Smooth Movement (cg_smoothMovement)

SettingDescriptionTags
Setting: 0Description: Disable.Tags:
Setting: 1Description: Movement in third-person view is smoother and less jerky, particularly at high speeds or when falling. May have poor performance on some computers, particularly at very high framerates. You may wish to test to see if it works for you.

Spawn Bubbles (cg_drawSpawnBubbles)

SettingDescriptionTags
Setting: -1Description: Enable all options.Tags:
Setting: 0Description: Disable.
Setting: 1Description: Show green invulnerability bubble when you spawn.Tags:
Setting: 2Description: Show green invulnerability bubble when other players spawn.Tags:

Spectator Info (cg_drawSpecInfo)

SettingDescriptionTags
Setting: -1Description: Enable all options.
Setting: 0Description: Disable.Tags:
Setting: 1Description: Displays players' names floating above their heads. Enabling spectator wallhack (via force_seeing bind or cg_specWallhack) allows spec info to be shown for non-visible players, as well.Tags:
Setting: 2Description: On supporting server mods, display bars representing players' health, armor, and force over their heads. Enabling spectator wallhack (via force_seeing bind or cg_specWallhack) allows spec info to be shown for non-visible players, as well.Tags:

Spectator Wallhack (cg_specWallhack)

SettingDescriptionTags
Setting: 0Description: Disable. Note that you can still toggle spectator wallhack by pressing your force_seeing bind.Tags:
Setting: 1Description: See other players through walls as a spectator.

Third-Person Alpha (cg_thirdPersonAlpha)

Third-Person Flag Alpha (cg_thirdPersonFlagAlpha)

SettingDescriptionTags
Setting: 1Description: 100% opacity for your player/flag in third-person view.Tags:
Setting: 0.25Description: More transparent setting.Tags:
Setting: -0.25Description: If you use a negative value, models will not be transparent while you are following from spec. For example, with -0.25 setting, you will see 0.25 alpha while ingame, but 1 alpha while following someone from spec.Tags:

Time Nudge (cl_timeNudge)

SettingDescriptionTags
Setting: 0Description: Disable.Tags:
Setting: [number < 0]Description: Shift information drawing time to try to predict movement earlier, at the expense of accuracy.
Setting: [number > 0]Description: Shift information drawing time to simulate lag by waiting more before drawing elements.
Setting: auto=​[target ping in milliseconds]Description: Automatically adjust time nudge based on a specified target and your current ping. For example, if you set cl_timeNudge to auto=40 and your ping at some moment is 61ms, a time nudge value of -21 will be used at that moment.

Tint Alpha (cg_tintAlpha)

SettingDescriptionTags
Setting: 1Description: Base transparency for screen tints in first-person view (e.g. blue overlay while using absorb).Tags:
Setting: 0.25Description: More transparent setting, so your view isn't obscured.Tags:

Weather (cg_weather)

SettingDescriptionTags
Setting: 0Description: Disable.
Setting: 1Description: Enable weather effects, such as fog, rain, snow, etc.Tags: