Shaders
Absorb Shader (cg_absorbShader)
Electrocution Shader (cg_electrocutionShader)
Protect Shader (cg_protectShader)
Rage Shader (cg_rageShader)
Sense Shader (cg_senseShader)
| Setting | Description | Tags | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Setting: <shader>,<color> | Description: Specifies the visual effects to render on players for absorb / electrocution / protect / rage / sense. Entering a single shader/color combination by itself means that this shader and color is used for all players. For For
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Setting: ally=<shader>,<color> | Description: Use this shader and color for allies. If using the Fullbright shader ( f) and the color begins with with !, it will be super colored, e.g. use !red for super red. | Tags: | ||||||||||||||
Setting: enemy=<shader>,<color> | Description: Use this shader and color for enemies. If using the Fullbright shader ( f) and the color begins with with !, it will be super colored, e.g. use !red for super red. | Tags: | ||||||||||||||
Setting: a,blue | Description: Default setting for cg_absorbShader. | Tags: | ||||||||||||||
Setting: e,white | Description: Default setting for cg_electrocutionShader. | Tags: | ||||||||||||||
Setting: p,lime | Description: Default setting for cg_protectShader. | Tags: | ||||||||||||||
Setting: e,red | Description: Default setting for cg_rageShader. | Tags: | ||||||||||||||
Setting: p | Description: Default setting for cg_senseShader. Note that you cannot specify a custom color for sense; only a shader. | Tags: | ||||||||||||||
Setting: ally=a,blue enemy=p,red | Description: Example showing use of different settings for allies and enemies (blue absorb effect for allies; red protect effect for enemies) for any given shader cvar. | Tags: |